The cartoonish violence of GTA III and Vice City were replaced with gritty gun battles and believable criminal hijinx. The introduction of more impressive combat mechanics (particularly cover-based shooting) and a more realistic handling model for vehicles made for a night-and-day mechanical difference between it and its predecessors. It's no exaggeration to say that GTA IV's technological leaps overshadowed much of the game's radical identity. Though it didn't fully succeed at that aim, it's now a reminder that even blockbusters can challenge their players in a variety of ways, a lesson that today's game developers would do well to remember. Today, however, GTA IV is perhaps best-known for a more distinct sort of ambition: a sense that Rockstar was making a different take on the open-world crime game, one that questioned the very foundations of the genre. By clicking 'enter', you agree to GameSpot's
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